
The rest is just practice, seeing commercial quality sprites, learning more on animation, and getting the feel for the human body and how it moves and the various poses.Radiantdreamer Jin Anime & Video Games tags: anime, blazblue, capcom, fighting game, freeware, guilty gear, melty blood, sound ripper, sprite, sprite ripper, Sugeno Tomoaki, tools, Vanguard PrincessĬheck it out! A high quality all girls 2d fighter! And it’s FREE! I don’t know if there’s some non-manual rotation or something done because some have shades that seem too soft to be noticeable but for the most part there’s the high contrasted shades and a few for each color type. It has a few tones, but it’s pretty much simple shades. I have Vanguard princess sprites as well. You don’t have to copy this style, but having a nice simpler shading style can help it be less difficult to shade all the frames you do for an attack. A dominant light color, a noticeable dark color, and a small amount of a midtone. Each color probably has 3 variations of it. May! If you check it out, they don’t use tons of shades. If you look at a fair amount of fighting game sprites, they have few colors but they’re very high contrasted. You shouldn’t make the initial sprite, shade that and then try to edit it and get all the animation frames out of that shaded sprite. I built in the sword slash effect onto the sprite, I’ve seen some where it’s an outside battle animation. Depending on how complex you want your attack you may need to do a lot more redrawing instead of editting. For the attack, I redrew the character for when she goes forward to strike in the 3rd frame. A simple soft breathing pose would fall into that. Some animation frames are small enough of a change so that you can just edit the existing sprite. The top left corner and the bottom right corner sections are the frames I used. I did not use all the frames in the sheet, some of them are newer after I got feedback. Not perfect, but here’s the resulting animation. I’m sure there’s a bunch of stuff out there, I’ll try to get a few when I go out looking for them.

I would probably refer to fighting game sprites for that and looking up pictures on animation.

I will mention this in advance, this was a 2-3 hour animation job and I don’t have a massive amount of animation experience so I cannot show you how to make awesome animations. Here is an animation sheet I did for Skie’s character, Zuleika from Sacred Earth bonds. They have a big section in yellow about the use of 3D. It is not necessary to do the animations/characters in 3D first, this is just their method so they can get bigger sprites and standardize animations more. I think it’s pretty interesting to see how they do the King of Fighters XII sprites.

I know I haven’t been updating this for a while, I’ve been busy with my own pixel projects.
